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Xcom 2 war of the chosen base guide
Xcom 2 war of the chosen base guide













xcom 2 war of the chosen base guide xcom 2 war of the chosen base guide xcom 2 war of the chosen base guide

If you’re an XCOM fan, you know by now that, traditionally, caring has been a road that only leads to sadness. Bonds, you see, are also a diabolical trap, because they’re one of the many new ways War of the Chosen gets you to care about your people.

#XCOM 2 WAR OF THE CHOSEN BASE GUIDE FULL#

But that description doesn’t really paint the full picture. This means it’s to your advantage to cram bondmates into XCOM 2’s small four-to-six-character squads in many (but not all) situations. As ever, your soldiers can and will die permanently-unless you save scum your way through every encounter, but that’s The Wrong Way To Play XCOM. However, it still maintains the base game’s overall structure, in which you assemble a ragtag band of rebels to slowly disarm your alien overlords’ secret “Avatar” project via a series of turn-based guerilla skirmishes. Thunder and Lightning were the first of my characters to “bond” in XCOM 2’s new War of the Chosen expansion, which overhauls the base game with new systems like factions to collaborate with, persistent “chosen” enemies, and bonds between your squadmates. It’s one of my favorite tales I’ve experienced in a game this year, and it would’ve never happened had XCOM 2: War of the Chosen not crapped out an extremely ugly in-game poster. The story of Elisabeth “Thunder” Martine and Felipe “Lightning” Garcia is one of tragedy and triumph, of premature endings and new beginnings, of people profoundly impacting each other, even after cruel circumstances force them apart. Completed the campaign in 44 hours (more of which was spent making posters than I ever would've thought possible).















Xcom 2 war of the chosen base guide